Tuesday, February 3, 2009

The Original Ser: Day 41


Here's a bold new drinking game! Based on Box-Head, but with a better rule system to keep players from bailing when the cards run out, I feel this one could make for a competitive and hilarious time. Get ready for Crit-High/Crit-Low, A drinking game by Ser Flash

GOAL: Be the last person still in the game.

Basic Materials;
One set of Gaming Dice (4 D6, 2 D10, D20, D12, D8, D4)
Glass beads/Chinese Marbles or any other forms of counters
Shot Glasses
A caution headband/hat
Liquor of choice, preferably with at least one being 35%+/vol.
A sense of humor (not exactly required but very good to have!)

Basic Rules;
PRE-GAME: Each player should have comparable liquor to start. Where people's tolerances vary, so too can the drinks used. However, too wide a margin is not allowed (For example, if most people are using 35-40% liquor and mixing to approx. 12% or so, don't be a bitch and drink 4% light beer). The exception is if everyone is doing a lower percentage, a player could choose to challenge themselves with a higher percentage (for example, shots of whiskey vs. coolers for everyone else).

STARTING THE GAME: Each player rolls a die (host chooses from any of the dice in the set). The host can choose whether high or low goes first. When the high/low roll has been made, the turns go in a clockwise motion.

PLAYING THE GAME: For all turns, each player simply rolls a D20. A 20 is Critical Hit (Crit-High) and a 1 is Critical Miss (Crit-Low). Every roll has a value, and are as follows;

1 - Crit-Low: Player Finishes their drink, then takes a straight shot of the strongest liquor on the table. If the player is wearing the Caution Band, they take two shots instead of one. Sword of Judgement affects only the shots taken.

2 - Fuzzy Duck: Each player says "Fuzzy Duck" in clockwise succession. A player may say "Was He?" and the direction will reverse. The player who breaks the chain drinks.

3 - Story Time: Player starts with a single word, and each player adds a word to the last word while reciting all previous words to tell a story. The player that interrupts the chain drinks.

4 - All Thumbs: All players attempt to get their thumbs on the table before they're last. This can work for or against the player, so they'd better be fast!

5 - Question Master: The Player who becomes Question Master has the power to make anyone who answers a question of theirs, no matter how small, simple or vague, to drink, UNLESS OTHERWISE NOTED.

6 - Devil's Drink: Player rolls 4 D6. If 2 or more D6 come up with 6, a drink is mixed with every liquor and mixer on the table, no exceptions. The player must drink it. A player wearing the Caution Band must do the same.

7 - Categories: Player comes up with a category, and Each successive clockwise player names something related to the main topic. Anyone taking longer than 10 seconds, or breaking the chain with a dubious answer drinks.

8 - Bathroom Beak: You get one Bathroom Break counter.

9 - Rule of the Roll: Players that roll 9 can make up a drinking rule. Anyone who forgets to do what the rule implies drinks again, hopefully remembering to obey the rule, lest they drink again and again. NOTE: the rules that can be made up CANNOT interfere with the core rules and roll values of the game.

10 - CAUTION: Player wears the Caution Band (or hat). A player with the caution band on drinks whenever any other player does. The next person to roll 10 takes the Caution Band.

11 - Rhyme Time: Player chooses a word that can be rhymed. In clockwise succession, players attempt to rhyme the word. The player that breaks the chain by flubbing a rhyme drinks.

12 - Jubilation: Everyone raises their glass/can/bottle, shouts "Jubilation!" and Drinks.

13 - Friday Disadvantage: Player rolls D12. If the game is played on a Friday. High roll (7+), you finish your drink. Low roll (6-), everyone but you drinks. If the game is not played on a Friday, High roll, player drinks. Low roll, everyone, including the player, is safe.

14 - Right Hand Man: The person sitting to the right of the player drinks.

15 - Math Whiz: Player rolls D4, D6, D8, D10 and D12, takes the three highest values and adds them together. If the result is over 15, everyone including the player is safe. If the result is under 15, everyone except the player drinks. If the result is exactly 15, everyone including the player finishes their drinks. If two or more dice of the 5 have the same value, roll again.

16 - Spiked!: Everyone but the player rolls a D8. High roll (5+) and they're safe. Low roll (4-) and they must spike their drink with a shot of the strongest liquor on the table.

17 - Caltrops: Player rolls D4. Everyone else then rolls D4. Highest value drinks. In the event of a tie, there is no tie-breaker. The Player's value is the number of drinks the high roller(s) will take.

18 - Magic Missile: Players say "Magic Missile" in a clockwise motion. A player can say "I cast" to reverse the order to counter-clockwise. In reverse order, a player can say "At the Darkness" to put the order back to clockwise motion. The first to make an error drinks.

19 - Sword of Judgement: Roll again. The effect of that roll is double, including Crit-High and Crit-Low. . If 19 is rolled again, re-roll.

20 - Crit-High: Everyone but the player finishes their Drinks, then takes a straight shot of the strongest liquor on the table. A player wearing the Caution Band does two shots instead of one. Sword of Judgement affects only the shots taken.

Losing: If a player passes out, throws up or generally secedes, they lose. Last person in the game wins.

And that's it! GOOD LUCK ALL PLAYERS AND HAVE FUN!!

Monday, February 2, 2009

The Original Ser: Day 40


Stormy weather coming. Hopefully my power is maintained. Better charge my PSP and DS just in case. Looks like an ice storm to me. They're calling for 30 cm (12 inches) of snow, yet the official forcast says... 2cm. WTF?

I'm cooking dinner right now. I'm attempting Vermicelli Bolongaise, which is essentially spaghetti with thinner noodles and a special ingredient added to your typical meat sauce. In this case, it's Brothers Pepperoni, a local specialty which is damn good deep fried, nuked or even on its own. The sauce definitely has a unique scent now, to I'm anxious to try it.

Otherwise, I'm finally gearing up to attempt my big event. I was going to formally announce it today, but I think I'll wait till I get ajust a bit more planning and communication in. I want it to get me and Nuclear Geek as much attention as I possibly can, so it's important to do things just right.

Finally, I have the makings of a brand new drinking game in the works. It's going to be called "Crit-High/Crit-Low". I'll post the rules once they are finalized.

Hm, I guess there really isn't too much to say right now. Pretty bland overall. I guess that's it then. More coming soon.

-Ser